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    Reactive usage

    Thresh.Reactive is an optional layer for teams that prefer reactive composition over callback-only subscriptions.

    When to use it

    • You need stream transforms (Select, Where, buffering)
    • You combine multiple event streams
    • You centralize event processing pipelines

    Baseline pattern

    Use IEventStream as transport, then project events into the reactive model used by your application.

    await ws.ConnectAsync();
    await ws.WaitUntilConnectedAsync(TimeSpan.FromSeconds(3));
    
    using var sub = ws.Subscribe<System.Text.Json.JsonElement>("/lol-gameflow/v1/session", evt =>
    {
        // Bridge this callback into your reactive pipeline.
    });
    

    Operational notes

    • Keep cancellation ownership explicit.
    • Handle reconnection as a normal runtime condition.
    • Avoid heavy work on subscription callbacks; queue to worker pipelines when needed.
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